Golder Games Blog
Showing posts with label
Rays
.
Show all posts
Showing posts with label
Rays
.
Show all posts
Friday, 11 June 2010
F3D [v0.5] Ray Casting And Bounds
Hey is an example of the Ray Casting and Bounding Volume systems implemented in the F3D Engine version 0.5.
F3D [v0.5] Camera & Camera Collision
Hey is an example of the Camera system and Camera Collision implemented in the F3D Engine version 0.5.
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