Showing posts with label Rays. Show all posts
Showing posts with label Rays. Show all posts

Friday, 11 June 2010

F3D [v0.5] Ray Casting And Bounds

Hey is an example of the Ray Casting and Bounding Volume systems implemented in the F3D Engine version 0.5.

F3D [v0.5] Camera & Camera Collision

Hey is an example of the Camera system and Camera Collision implemented in the F3D Engine version 0.5.