Tuesday 27 September 2011

F4D Blitz

This is a solution that was created as part of my dissertation at the University of Hull. The brief for this dissertation reads.

“Nintendo's Mario Kart has been a popular racing game ever since Super Mario Kart was release on the Super Nintendo Entertainment System (SNES) in 1992. The aim of this project is to produce a physically based racing game similar to the Mario Kart games. There will be the opportunity to create detailed models produced by scanning Mario Kart models using the Minolta 3D laser scanner.”

This is the second project built for my dissertation, this project uses shapes for collisions objects, the kart itself uses ray casting for the wheels collision and suspension.


Video to come soon:

[----DOWNLOAD LINK----]

F4DKart Project

This is a solution that was created as part of my dissertation at the University of Hull. The brief for this dissertation reads.

“Nintendo's Mario Kart has been a popular racing game ever since Super Mario Kart was release on the Super Nintendo Entertainment System (SNES) in 1992. The aim of this project is to produce a physically based racing game similar to the Mario Kart games. There will be the opportunity to create detailed models produced by scanning Mario Kart models using the Minolta 3D laser scanner.”

This was the original project that I made, it attempted to perform collision detection and response using Tri-Meshes however the collision response did not work and due to time constraints the project had to be scrapped, in favor of an easier solution.

Video Demo:


[----DOWNLOAD LINK----]

F4DGraphics Project

This is the solution for a piece of coursework from the first semister at the University of Hull. The description read:

"The aim of this coursework is to produce a graphics demonstration programme written in C++. The demo programme will use C++, GXBase and OpenGL and demonstrate a number of the algorithms and techniques developed within the modules 08960 and 08961. The final programme will have a number of modes of operation driven both from a script file and through user interaction."

Video Demo:


[----DOWNLOAD LINK----]

Monday 26 September 2011

Masters Degree Dissertation Update Videos

These Videos were recorded during my dissertation whilst studying for a Masters Degree in Games Programming at the University of Hull. They were intended to show my project supervisor how the project was progressing.

The aim of the dissertation was to create a Physically based Mario Kart racing game, the only requirement was that it had to be built using C++, other than that the develpment process was up to me.

This series of videos shows how the project changed from my initial plan due to problems encountered and how they have been overcome to produce a final product.

Video 1:


Video 2:


Video 3:


Video 4:


Video 5: